Friendly Fire: Weekend Warriors is a 2D brawler, following a team of 4 parents, 2 of which are from alien planets, who are trying to stop the interdimensional HOA from taking over all neighborhoods in the universe.  However, their fight starts on earth across 4 maps and 2 modes.

My roles for this project where rather diverse.  I was responsible for programming gameplay systems while also writing custom AI and pathfinding for our unique project needs.  In addition to this primary role, I composed 7 of the 8 tracks in the game, created and edited sound effects, and animated one of the characters, Richard.  I also did some VFX work that included particle systems, and shaders.