Team:
Thomas Butler - Lead Programmer, Sound Designer, Composer
Gabriel Lewis - UI Artist, Programmer, Lead Designer
Na Hyun Kang - Environment Artist, Lead Animator
Cole Eldrige - Character Artist, Animator
Kirk Lindsay - VFX Artist, Designer, Animator
Engine: Unity
Genre: Co-op Brawler
Features:
4 Characters with Unique Combos and Play Styles
Turn into Weapons for Teammates to Use
Devastating Team Attacks that Reward Disciplined Play
Destructible Environment Elements
Competitive Versus Mode
Procedural Waves
Friendly Fire: Weekend Warriors is a 2D brawler, following a team of 4 parents, 2 of which are from alien planets, who are trying to stop the interdimensional HOA from taking over all neighborhoods in the universe. However, their fight starts on earth across 4 maps and 2 modes.
My roles for this project where rather diverse. I was responsible for programming gameplay systems while also writing custom AI and pathfinding for our unique project needs. In addition to this primary role, I composed 7 of the 8 tracks in the game, created and edited sound effects, and animated one of the characters, Richard. I also did some VFX work that included particle systems, and shaders.